FAnimNode_SequencePlayer::OverrideAsset

If a derived anim node should respond to asset overrides, OverrideAsset should be defined to handle changing the asset This is called during anim blueprint compilation to handle child anim blueprints.

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MacOS
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Override Hierarchy

FAnimNode_Base::OverrideAsset()

FAnimNode_SequencePlayer::OverrideAsset()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_SequencePlayer.h

Include

#include "Animation/AnimNode_SequencePlayer.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimNode_SequencePlayer.cpp

Syntax

virtual void OverrideAsset
(
    UAnimationAsset * NewAsset
)

Remarks

If a derived anim node should respond to asset overrides, OverrideAsset should be defined to handle changing the asset This is called during anim blueprint compilation to handle child anim blueprints.

Parameters

Parameter

Description

NewAsset

The new asset that is being set

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