FAnimNode_SubInput

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Inheritance Hierarchy

FAnimNode_Base

FAnimNode_SubInput

Syntax

struct FAnimNode_SubInput : public FAnimNode_Base

Variables

Name Description

Public variable

FBlendedHeapCur...

 

InputCurve

Public variable

FCompactHeapPos...

 

InputPose

Begin poses for the sub instance, these will be populated by the calling subinstance node before this graph is processed

Overridden from FAnimNode_Base

Name Description

Public function Virtual

void

 

CacheBones_AnyThread

(
    const FAnimationCacheBonesContext&...
)

Called to cache any bones that this node needs to track (e.g. in a FBoneReference).

Public function Virtual

void

 

Evaluate_AnyThread

(
    FPoseContext& Output
)

Called to evaluate local-space bones transforms according to the weights set up in Update().

Public function Virtual

void

 

GatherDebugData

(
    FNodeDebugData& DebugData
)

Called to gather on-screen debug data. This is called on the game thread.

Public function Virtual

void

 

Initialize_AnyThread

(
    const FAnimationInitializeContext&...
)

Called when the node first runs.

Public function Virtual

void

 

Update_AnyThread

(
    const FAnimationUpdateContext& Con...
)

Called to update the state of the graph relative to this node.

References

Module

Engine

Header

Runtime/Engine/Classes/Animation/AnimNode_SubInput.h

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