FAnimTickRecord

Information about an animation asset that needs to be ticked

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h

Include

#include "Animation/AnimationAsset.h"

Syntax

struct FAnimTickRecord

Remarks

Information about an animation asset that needs to be ticked

Variables

Name Description

Public variable

union FAnimTickRecord::@1324

 

@1325

Public variable

bool

 

bCanUseMarkerSync

Public variable

FBlendFilter *

 

BlendFilter

Public variable

TArray< FBlendSampleData > *

 

BlendSampleDataCache

Public variable

FAnimTickRecord::@1324::@1326

 

BlendSpace

Public variable

float

 

BlendSpacePositionX

Public variable

float

 

BlendSpacePositionY

Public variable

bool

 

bLooping

Public variable

float

 

CurrentPosition

Public variable

float

 

EffectiveBlendWeight

Public variable

float

 

LeaderScore

Public variable

TArray< FPassedMarker > *

 

MarkersPassedThisTick

Public variable

FMarkerTickRecord *

 

MarkerTickRecord

Marker sync related data

Public variable

FAnimTickRecord::@1324::@1327

 

Montage

Public variable

float

 

MoveDelta

Public variable

float

 

PlayRateMultiplier

Public variable

float

 

PreviousPosition

Public variable

float

 

RootMotionWeightModifier

Public variable

UAnimationAsset *

 

SourceAsset

Public variable

float *

 

TimeAccumulator

Constructors

Name Description

Public function

FAnimTickRecord()

Functions

Name Description

Public function Const

float

 

GetRootMotionWeight()

Return the root motion weight for this tick record.

Operators

Name Description

Public function Const

bool

 

operator<

(
    const FAnimTickRecord& Other
)

This can be used with the Sort() function on a TArray of FAnimTickRecord to sort from higher leader score

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback