FBlendSample

Sample data

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/BlendSpaceBase.h

Include

#include "Animation/BlendSpaceBase.h"

Syntax

struct FBlendSample

Remarks

Sample data

Variables

Name Description

Public variable

UAnimSequence *

 

Animation

Public variable

uint8: 1

 

bIsValid

Public variable

uint8: 1

 

bSnapToGrid

Public variable

int32

 

CachedMarkerDataUpdateCounter

Cache the samples marker data counter so that we can track if it changes and revalidate the blendspace.

Public variable

float

 

RateScale

Public variable

FVector

 

SampleValue

Constructors

Name Description

Public function

FBlendSample()

Public function

FBlendSample

(
    UAnimSequence* InAnim,
    FVector InValue,
    bool bInIsSnapped,
    bool bInIsValid
)

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FBlendSample& Other
)

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