FBlendSampleData

Transform definition

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h

Include

#include "Animation/AnimationAsset.h"

Syntax

struct FBlendSampleData

Remarks

Transform definition

Variables

Name Description

Public variable

UAnimSequence &...

 

Animation

Public variable

FMarkerTickReco...

 

MarkerTickRecord

Public variable

TArray< float >

 

PerBoneBlendData

Transient perbone interpolation data

Public variable

float

 

PreviousTime

Public variable

int32

 

SampleDataIndex

Public variable

float

 

SamplePlayRate

We may merge multiple samples if they use the same animation Calculate the combined sample play rate here

Public variable

float

 

Time

Public variable

float

 

TotalWeight

Constructors

Name Description

Public function

FBlendSampleData()

Public function

FBlendSampleData

(
    int32 Index
)

Functions

Name Description

Public function

void

 

AddWeight

(
    float Weight
)

Public function Const

float

 

GetWeight()

Public function Static

void

 

NormalizeDataWeight

(
    TArray< FBlendSampleData >& Sample...
)

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FBlendSampleData& Other
)

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