FTrackToSkeletonMap

We have a plan to support skeletal hierarchy.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h

Include

#include "Animation/AnimTypes.h"

Syntax

struct FTrackToSkeletonMap

Remarks

We have a plan to support skeletal hierarchy. When that happens, we'd like to keep skeleton indexing.

Variables

Name Description

Public variable

int32

 

BoneTreeIndex

Index of Skeleton.BoneTree this Track belongs to.

Constructors

Name Description

Public function

FTrackToSkeletonMap()

Public function

FTrackToSkeletonMap

(
    int32 InBoneTreeIndex
)

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