Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
void
AddCurveValue
(
const FSmartNameMapping
& Mapping,
const FName
& CurveName,
float Value
)
Add curve float data using a curve Uid, the name of the curve will be resolved from the skeleton. This uses an already-resolved proxy and mapping table for efficency