UAnimInstance::AddCurveValue

Add curve float data using a curve Uid, the name of the curve will be resolved from the skeleton.

Windows
MacOS
Linux

Syntax

void AddCurveValue
(
    const FSmartNameMapping & Mapping,
    const FName & CurveName,
    float Value
)

Remarks

Add curve float data using a curve Uid, the name of the curve will be resolved from the skeleton. This uses an already-resolved proxy and mapping table for efficency

References

Module

Engine

Header

Runtime/Engine/Classes/Animation/AnimInstance.h

Source

Runtime/Engine/Private/Animation/AnimInstance.cpp

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