UAnimInstance::GetLinkedInputPoseNode

Get a linked input pose node by name, given a named graph.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h

Include

#include "Animation/AnimInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp

Syntax

FAnimNode_LinkedInputPose * GetLinkedInputPoseNode
(
    FName InSubInput,
    FName InGraph
)

Remarks

Get a linked input pose node by name, given a named graph.

Parameters

Parameter

Description

InSubInput

The name of the linked input pose. If this is NAME_None, then we assume that the desired input is FAnimNode_LinkedInputPose::DefaultInputPoseName.

InGraph

The name of the graph in which to find the linked input. If this is NAME_None, then we assume that the desired graph is "AnimGraph", the default.

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