Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
void
GetStateMachineIndexAndDescription
(
FName
InMachineName,
int32
& OutMachineIndex,
const FBakedAnimationStateMachine
** OutMachineDescription
)