Deprecated
Please use ParallelEvaluateAnimation with different signature.
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp |
void
ParallelEvaluateAnimation
(
bool
bForceRefPose,
const USkeletalMesh
* InSkeletalMesh,
FBlendedHeapCurve
& OutCurve,
FCompactPose
& OutPose
)