UBlendSpaceBase::IsTooCloseToExistingSamplePoint

Check if given sample value isn't too close to existing sample point

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/BlendSpaceBase.h

Include

#include "Animation/BlendSpaceBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/BlendSpaceBase.cpp

Syntax

bool IsTooCloseToExistingSamplePoint
(
    const FVector & SampleValue,
    int32 OriginalIndex
) const

Remarks

Check if given sample value isn't too close to existing sample point

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback