AnimationFormat_GetAnimationPose

Extracts an array of BoneAtoms from an Animation Sequence representing an entire pose of the skeleton.

Windows
MacOS
Linux

Syntax

void AnimationFormat_GetAnimationPose
(
    FTransformArray & Atoms,
    const BoneTrackArray & RotationTracks,
    const BoneTrackArray & TranslationTracks,
    const BoneTrackArray & ScaleTracks,
    FAnimSequenceDecompressionContext & DecompContext
)

Remarks

Extracts an array of BoneAtoms from an Animation Sequence representing an entire pose of the skeleton.

Parameters

Parameter

Description

Atoms

The BoneAtoms to fill with the extracted result.

RotationTracks

A BoneTrackArray element for each bone requesting rotation data.

TranslationTracks

A BoneTrackArray element for each bone requesting translation data.

ScaleTracks

A BoneTrackArray element for each bone requesting scale data.

DecompContext

The decompression context to use.

References

Module

Engine

Header

Runtime/Engine/Public/AnimEncoding.h

Source

Runtime/Engine/Private/Animation/AnimEncoding.cpp

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback