AAtmosphericFog

A placeable fog actor that simulates atmospheric light scattering

Windows
MacOS
Linux

Inheritance Hierarchy

Syntax

class AAtmosphericFog : public AInfo

Remarks

A placeable fog actor that simulates atmospheric light scattering

Constructors

Name Description

Public function

AAtmosphericFog

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

UArrowCompon...

 

GetArrowComponent()

Returns ArrowComponent subobject

Public function

UAtmospheric...

 

GetAtmosphericFogComponent()

Returns AtmosphericFogComponent subobject

Overridden from AActor

Name Description

Public function Virtual

void

 

PostActorCreated()

Called when an actor is done spawning into the world (from UWorld::SpawnActor), both in the editor and during gameplay For actors with a root component, the location and rotation will have already been set.

See Also

References

Module

Engine

Header

Runtime/Engine/Classes/Atmosphere/AtmosphericFog.h

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