FAtmospherePrecomputeParameters

Structure storing Data for pre-computation

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Atmosphere/AtmosphericFogComponent.h

Include

#include "Atmosphere/AtmosphericFogComponent.h"

Syntax

struct FAtmospherePrecomputeParameters

Remarks

Structure storing Data for pre-computation

Variables

Name Description

Public variable

float

 

DensityHeight

Rayleigh scattering density height scale, ranges from [0...1]

Public variable

int32

 

InscatterAltitudeSampleNum

Number of different altitudes at which to sample inscatter color (size of 3D texture Z dimension)

Public variable

int32

 

InscatterMuNum

Inscatter Texture Height

Public variable

int32

 

InscatterMuSNum

Inscatter Texture Width

Public variable

int32

 

InscatterNuNum

Inscatter Texture Width

Public variable

int32

 

IrradianceTexHeight

Irradiance Texture Height

Public variable

int32

 

IrradianceTexWidth

Irradiance Texture Width

Public variable

int32

 

MaxScatteringOrder

Maximum scattering order

Public variable

int32

 

TransmittanceTexHeight

Transmittance Texture Height

Public variable

int32

 

TransmittanceTexWidth

Transmittance Texture Width

Constructors

Functions

Name Description

Public function Const

float

 

GetRHeight()

Operators

Name Description

Public function Const

bool

 

operator!=

(
    const FAtmospherePrecomputeParamete...
)

Public function Const

bool

 

operator==

(
    const FAtmospherePrecomputeParamete...
)

Deprecated Variables

Name Description

Public variable

float

 

DecayHeight_DEPRECATED

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