AudioPluginUtilities

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioPluginUtilities.h

Include

#include "AudioPluginUtilities.h"

Syntax

struct AudioPluginUtilities

Remarks

Plugin Utilities

Functions

Name Description

Public function Static

const FName ...

 

GetDefaultModulationPluginName()

Public function Static

IAudioModula ...

 

GetDesiredModulationPlugin()

Public function Static

IAudioOcclus ...

 

GetDesiredOcclusionPlugin()

Public function Static

FString

 

GetDesiredPluginName

(
    EAudioPlugin PluginType
)

This function returns the name of the plugin specified in the platform settings.

Public function Static

IAudioReverb ...

 

GetDesiredReverbPlugin()

Public function Static

IAudioSpatia ...

 

GetDesiredSpatializationPlugin()

These functions return a pointer to the plugin factory that matches the plugin name specified in the target platform's settings.

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