BeginCreateGPUSpriteResources

Allocates memory to hold GPU sprite resources and begins the resource initialization process.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/FXSystem.h

Include

#include "FXSystem.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleGpuSimulation.cpp

Syntax

FGPUSpriteResources * BeginCreateGPUSpriteResources
(
    const FGPUSpriteResourceData & InResourceData
)

Remarks

Allocates memory to hold GPU sprite resources and begins the resource initialization process.

Returns

a pointer to sprite resources.

Parameters

Parameter

Description

InResourceData

The data with which to create resources.

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