APlayerCameraManager::BlueprintUpdateCamera

Blueprint hook to allow blueprints to override existing camera behavior or implement custom cameras.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h

Include

#include "Camera/PlayerCameraManager.h"

Syntax

bool BlueprintUpdateCamera
(
    AActor * CameraTarget,
    FVector & NewCameraLocation,
    FRotator & NewCameraRotation,
    float & NewCameraFOV
)

Remarks

Blueprint hook to allow blueprints to override existing camera behavior or implement custom cameras. If this function returns true, we will use the given returned values and skip further calculations to determine final camera POV.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback