EViewTargetBlendFunction

Options that define how to blend when changing view targets.

Windows
MacOS
Linux

Syntax

enum EViewTargetBlendFunction
{
    VTBlend_Linear,
    VTBlend_Cubic,
    VTBlend_EaseIn,
    VTBlend_EaseOut,
    VTBlend_EaseInOut,
    VTBlend_MAX,
}

Values

Name

Description

VTBlend_Linear

Camera does a simple linear interpolation.

VTBlend_Cubic

Camera has a slight ease in and ease out, but amount of ease cannot be tweaked.

VTBlend_EaseIn

Camera immediately accelerates, but smoothly decelerates into the target.

VTBlend_EaseOut

Camera smoothly accelerates, but does not decelerate into the target.

VTBlend_EaseInOut

Camera smoothly accelerates and decelerates. Ease amount controlled by BlendExp.

VTBlend_MAX

Remarks

Options that define how to blend when changing view targets.

References

Module

Engine

Header

Runtime/Engine/Classes/Camera/PlayerCameraManager.h

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback