EBoneVisibilityStatus

Bone Visibility.The valid BoneVisibilityStates values; A bone is only visible if it is _exactly_ 1

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Syntax

enum EBoneVisibilityStatus
{
    BVS_HiddenByParent,
    BVS_Visible,
    BVS_ExplicitlyHidden,
    BVS_MAX,
}

Values

Name

Description

BVS_HiddenByParent

Bone is hidden because it's parent is hidden.

BVS_Visible

Bone is visible.

BVS_ExplicitlyHidden

Bone is hidden directly.

BVS_MAX

Remarks

Bone Visibility.The valid BoneVisibilityStates values; A bone is only visible if it is exactly 1

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