EKinematicBonesUpdateToPhysics::Type

This enum defines how you'd like to update bones to physics world.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Syntax

namespace EKinematicBonesUpdateToPhysics
{
    enum Type
    {
        SkipSimulatingBones,
        SkipAllBones,
    }
}

Values

Name

Description

SkipSimulatingBones

Update any bones that are not simulating.

SkipAllBones

Skip physics update from kinematic changes.

Remarks

This enum defines how you'd like to update bones to physics world. If bone is simulating, you don't have to waste time on updating bone transform from kinematic. But also sometimes you don't like fixed bones to be updated by animation data.

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