EScopedUpdate::Type

Enum that controls the scoping behavior of [FScopedMovementUpdate](API\Runtime\Engine\Components\FScopedMovementUpdate).

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

namespace EScopedUpdate
{
    enum Type
    {
        ImmediateUpdates,
        DeferredUpdates,
    }
}

Values

Name

Description

ImmediateUpdates

DeferredUpdates

Remarks

Enum that controls the scoping behavior of FScopedMovementUpdate. Note that EScopedUpdate::ImmediateUpdates is not allowed within outer scopes that defer updates, and any attempt to do so will change the new inner scope to use deferred updates instead.

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