FAudioComponentParam

Struct used for storing one per-instance named parameter for this AudioComponent.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h

Include

#include "Components/AudioComponent.h"

Syntax

struct FAudioComponentParam

Remarks

Struct used for storing one per-instance named parameter for this AudioComponent. Certain nodes in the SoundCue may reference parameters by name so they can be adjusted per-instance.

Variables

Name Description

Public variable

bool

 

BoolParam

Value of the parameter when used as a boolean.

Public variable

float

 

FloatParam

Value of the parameter when used as a float.

Public variable

int32

 

IntParam

Value of the parameter when used as an integer.

Public variable

FName

 

ParamName

Name of the parameter.

Public variable

USoundWave *...

 

SoundWaveParam

Value of the parameter when used as a sound wave.

Constructors

Name Description

Public function

FAudioComponentParam()

Public function

FAudioComponentParam

(
    const FName& Name
)

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