FBatchedMesh

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/LineBatchComponent.h

Include

#include "Components/LineBatchComponent.h"

Syntax

struct FBatchedMesh

Variables

Name Description

Public variable

FColor

 

Color

Public variable

uint8

 

DepthPriority

Public variable

TArray< int32 >

 

MeshIndices

Public variable

TArray< FVector...

 

MeshVerts

Public variable

float

 

RemainingLifeTime

Constructors

Name Description

Public function

FBatchedMesh()

Public function

FBatchedMesh

(
    TArray< FVector > const& InMeshVer...,
    TArray< int32 > const& InMeshIndic...,
    FColor const& InColor,
    uint8 InDepthPriority,
    float LifeTime
)

MeshVerts - linear array of world space vertex positions MeshIndices - array of indices into MeshVerts.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback