FSkelMeshRefPoseOverride

Struct used to store per-component ref pose override

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Syntax

struct FSkelMeshRefPoseOverride

Remarks

Struct used to store per-component ref pose override

Variables

Name Description

Public variable

TArray< FMatrix...

 

RefBasesInvMatrix

Inverse of (component space) ref pose matrices

Public variable

TArray< FTransf...

 

RefBonePoses

Per bone transforms (local space) for new ref pose

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