FStaticShadowDepthMap

A texture containing depth values of static objects that was computed during the lighting build.

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Inheritance Hierarchy

FRenderResource

FTexture

FStaticShadowDepthMap

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h

Include

#include "Components/LightComponent.h"

Syntax

class FStaticShadowDepthMap : public FTexture

Remarks

A texture containing depth values of static objects that was computed during the lighting build. Used by Stationary lights to shadow translucency.

Variables

Name Description

Public variable

const FStaticSh...

 

Data

Constructors

Name Description

Public function

FStaticShadowDepthMap()

Overridden from FRenderResource

Name Description

Public function Virtual

void

 

InitRHI()

Initializes the RHI resources used by this resource.

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