FTimelineFloatTrack

Struct that contains one entry for each vector interpolation performed by the timeline

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/TimelineComponent.h

Include

#include "Components/TimelineComponent.h"

Syntax

struct FTimelineFloatTrack

Remarks

Struct that contains one entry for each vector interpolation performed by the timeline

Variables

Name Description

Public variable

UCurveFloat ...

 

FloatCurve

Float curve to be evaluated

Public variable

UFloatProperty ...

 

FloatProperty

Cached float property pointer

Public variable

FName

 

FloatPropertyName

Name of property that we should update from this curve

Public variable

FOnTimelineFloa...

 

InterpFunc

Function that the output from ValueCurve will be passed to

Public variable

FOnTimelineFloa...

 

InterpFuncStatic

Static version of FOnTimelineFloat, for use with non-UObjects

Public variable

FName

 

TrackName

Name of track, usually set in Timeline Editor. Used by SetInterpFloatCurve function.

Constructors

Name Description

Public function

FTimelineFloatTrack()

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback