UAudioComponent::CollectAttenuationShapesForVisualization

Collects the various attenuation shapes that may be applied to the sound played by the audio component for visualization in the editor or via the in game debug visualization.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h

Include

#include "Components/AudioComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp

Syntax

void CollectAttenuationShapesForVisualization
(
    TMultiMap < EAttenuationShape::Type , FBaseAttenuationSettings::AttenuationShapeDetails > & ShapeDetailsMap
) const

Remarks

Collects the various attenuation shapes that may be applied to the sound played by the audio component for visualization in the editor or via the in game debug visualization.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback