UAudioComponent::IsPlaying

Returns if the sound playing any audio.

Windows
MacOS
Linux

Override Hierarchy

UAudioComponent::IsPlaying()

UAudioCurveSourceComponent::IsPlaying()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h

Include

#include "Components/AudioComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp

Syntax

virtual bool IsPlaying() const

Remarks

Returns if the sound playing any audio. Doesn't indicate the play state. Use GetPlayState() to get the actual play state.

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