UBoxComponent::SetBoxExtent

Change the box extent size. This is the unscaled size, before component scale is applied.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/BoxComponent.h

Include

#include "Components/BoxComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/BoxComponent.cpp

Syntax

void SetBoxExtent
(
    FVector InBoxExtent,
    bool bUpdateOverlaps
)

Remarks

Change the box extent size. This is the unscaled size, before component scale is applied.

Parameters

Parameter

Description

InBoxExtent

new extent (radius) for the box.

bUpdateOverlaps

if true and this shape is registered and collides, updates touching array for owner actor.

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