UInterpToMovementComponent::UpdateControlPoints

Update the control points.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InterpToMovementComponent.h

Include

#include "Components/InterpToMovementComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/InterpToMovementComponent.cpp

Syntax

virtual void UpdateControlPoints
(
    bool InForceUpdate
)

Remarks

Update the control points. Adjusts the positions of there are any actor control points as well as updating the spline type

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