ULightComponent::InvalidateLightingCacheDetailed

Called when this actor component has moved, allowing it to discard statically cached lighting information.

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h

Include

#include "Components/LightComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp

Syntax

virtual void InvalidateLightingCacheDetailed
(
    bool bInvalidateBuildEnqueuedLighting,
    bool bTranslationOnly
)

Remarks

Called when this actor component has moved, allowing it to discard statically cached lighting information.

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