ULightComponent::IsReadyForFinishDestroy

Called to check if the object is ready for FinishDestroy.

Windows
MacOS
Linux

Override Hierarchy

UObject::IsReadyForFinishDestroy()

ULightComponent::IsReadyForFinishDestroy()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h

Include

#include "Components/LightComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp

Syntax

virtual bool IsReadyForFinishDestroy()

Remarks

Called to check if the object is ready for FinishDestroy. This is called after BeginDestroy to check the completion of the potentially asynchronous object cleanup.

Returns

True if the object's asynchronous cleanup has completed and it is ready for FinishDestroy to be called.

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