bAddedToSceneVisible

True when this light component has been added to the scene as a normal visible light.

Windows
MacOS
Linux

Syntax

uint32 bAddedToSceneVisible: 1

Remarks

True when this light component has been added to the scene as a normal visible light. Used to keep track of whether we need to dirty the render state in UpdateColorAndBrightness

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback