UModelComponent::GetPhysicsTriMeshData

Interface for retrieving triangle mesh collision data from the implementing object

Windows
MacOS
Linux

Override Hierarchy

IInterface_CollisionDataProvider::GetPhysicsTriMeshData()

UModelComponent::GetPhysicsTriMeshData()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h

Include

#include "Components/ModelComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ModelComponent.cpp

Syntax

virtual bool GetPhysicsTriMeshData
(
    struct FTriMeshCollisionData * CollisionData,
    bool InUseAllTriData
)

Remarks

Interface for retrieving triangle mesh collision data from the implementing object

Returns

true if successful, false if unable to successfully fill in data structure

Parameters

Parameter

Description

CollisionData

structure given by the caller to be filled with tri mesh collision data

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