UPrimitiveComponent::DestroyRenderState_Concurrent

Used to shut down any rendering thread structure for this component

Windows
MacOS
Linux

Warnings

  • This is called concurrently on multiple threads (but never the same component concurrently)

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp

Syntax

virtual void DestroyRenderState_Concurrent()

Remarks

Used to shut down any rendering thread structure for this component

This is called concurrently on multiple threads (but never the same component concurrently)

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