URuntimeVirtualTextureComponent

Component used to place a [URuntimeVirtualTexture](API\Runtime\Engine\VT\URuntimeVirtualTexture) in the world.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/RuntimeVirtualTextureComponent.h

Include

#include "Components/RuntimeVirtualTextureComponent.h"

Syntax

class URuntimeVirtualTextureComponent : public USceneComponent

Remarks

Component used to place a URuntimeVirtualTexture in the world.

Variables

Name Description

Public variable

FRuntimeVirtual...

 

SceneProxy

Scene proxy object. Managed by the scene but stored here.

Constructors

Name Description

Public function

URuntimeVirtualTextureComponent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

URuntimeVirt...

 

GetVirtualTexture()

Get the runtime virtual texture object set on this component

Public function

void

 

SetRotation()

Copy the rotation from BoundsSourceActor to this component. Called by our UI details customization.

Public function

void

 

SetTransformToBounds()

Set this component transform to include the BoundsSourceActor bounds.

Overridden from UActorComponent

Name Description

Protected function Virtual

void

 

CreateRenderState_Concurrent()

Used to create any rendering thread information for this component

Protected function Virtual

void

 

DestroyRenderState_Concurrent()

Used to shut down any rendering thread structure for this component

Protected function Virtual

void

 

SendRenderTransform_Concurrent()

Called to send a transform update for this component to the rendering thread

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