USceneComponent::AddWorldRotation

Adds a delta to the rotation of the component in world space.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

void AddWorldRotation
(
    FRotator DeltaRotation,
    bool bSweep,
    FHitResult * OutSweepHitResult,
    ETeleportType Teleport
)

Remarks

Adds a delta to the rotation of the component in world space.

Parameters

Parameter

Description

DeltaRotation

Change in rotation in world space for the component.

SweepHitResult

Hit result from any impact if sweep is true.

bSweep

Whether we sweep to the destination (currently not supported for rotation).

bTeleport

Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). If CCD is on and not teleporting, this will affect objects along the entire sweep volume.

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