USceneComponent::CalcNewComponentToWorld

Calculate the new ComponentToWorld transform for this component.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

FTransform CalcNewComponentToWorld
(
    const FTransform & NewRelativeTransform,
    const USceneComponent * Parent,
    FName SocketName
) const

Remarks

Calculate the new ComponentToWorld transform for this component. Parent is optional and can be used for computing ComponentToWorld based on arbitrary USceneComponent. If Parent is not passed in we use the component's AttachParent

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