USceneComponent::GetCollisionResponseToComponent

Compares the CollisionObjectType of each component against the Response of the other, to see what kind of response we should generate

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

ECollisionResponse GetCollisionResponseToComponent
(
    USceneComponent * OtherComponent
) const

Remarks

Compares the CollisionObjectType of each component against the Response of the other, to see what kind of response we should generate

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