USceneComponent::GetSocketWorldLocationAndRotation

Find the world-space location and rotation of the given named socket.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

void GetSocketWorldLocationAndRotation
(
    FName InSocketName,
    FVector & OutLocation,
    FQuat & OutRotation
) const

Remarks

Find the world-space location and rotation of the given named socket. If the socket is not found, then it returns the component's location and rotation in world space.

Returns

whether or not the socket was found

Parameters

Parameter

Description

InSocketName

the name of the socket to find

OutLocation

(out) set to the world space location of the socket

OutRotation

(out) set to the world space rotation of the socket

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback