USceneComponent::InternalSetWorldLocationAndRotation

Internal helper, for use from [MoveComponent()](API\Runtime\Engine\Components\USceneComponent\MoveComponent\1).

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

bool InternalSetWorldLocationAndRotation
(
    FVector NewLocation,
    const FQuat & NewQuat,
    bool bNoPhysics,
    ETeleportType Teleport
)

Remarks

Internal helper, for use from MoveComponent(). Special codepath since the normal setters call MoveComponent.

Returns

: true if location or rotation was changed.

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