USceneComponent::IsPostLoadThreadSafe

Called during async load to determine if PostLoad can be called on the loading thread.

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

virtual bool IsPostLoadThreadSafe() const

Remarks

Called during async load to determine if PostLoad can be called on the loading thread.

Returns

true if this object's PostLoad is thread safe

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