USceneComponent::K2_AttachToComponent

Attach this component to another scene component, optionally at a named socket.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

bool K2_AttachToComponent
(
    USceneComponent * Parent,
    FName SocketName,
    EAttachmentRule LocationRule,
    EAttachmentRule RotationRule,
    EAttachmentRule ScaleRule,
    bool bWeldSimulatedBodies
)

Remarks

Attach this component to another scene component, optionally at a named socket. It is valid to call this on components whether or not they have been Registered.

Returns

True if attachment is successful (or already attached to requested parent/socket), false if attachment is rejected and there is no change in AttachParent.

Parameters

Parameter

Description

Parent

Parent to attach to.

SocketName

Optional socket to attach to on the parent.

LocationRule

How to handle translation when attaching.

RotationRule

How to handle rotation when attaching.

ScaleRule

How to handle scale when attaching.

bWeldSimulatedBodies

Whether to weld together simulated physics bodies.

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