USceneComponent::K2_SetWorldRotation

Put this component at the specified rotation in world space.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

void K2_SetWorldRotation
(
    FRotator NewRotation,
    bool bSweep,
    FHitResult & SweepHitResult,
    bool bTeleport
)

Remarks

Put this component at the specified rotation in world space. Updates relative rotation to achieve the final world rotation.

Parameters

Parameter

Description

NewRotation

New rotation in world space for the component.

SweepHitResult

Hit result from any impact if sweep is true.

bSweep

Whether we sweep to the destination (currently not supported for rotation).

bTeleport

Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). If CCD is on and not teleporting, this will affect objects along the entire sweep volume.

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