USceneComponent::PostEditChangeChainProperty

This alternate version of PostEditChange is called when properties inside structs are modified.

Windows
MacOS
Linux

Override Hierarchy

UObject::PostEditChangeChainProperty()

UActorComponent::PostEditChangeChainProperty()

USceneComponent::PostEditChangeChainProperty()

UMeshComponent::PostEditChangeChainProperty()

PAPER2UPaperGroupedSpriteComponent::PostEditChangeChainProperty()

UHierarchicalInstancedStaticMeshComponent::PostEditChangeChainProperty()

UInstancedStaticMeshComponent::PostEditChangeChainProperty()

UHierarchicalInstancedStaticMeshComponent::PostEditChangeChainProperty()

UPhysicsConstraintComponent::PostEditChangeChainProperty()

UChildActorComponent::PostEditChangeChainProperty()

PAPER2UPaperGroupedSpriteComponent::PostEditChangeChainProperty()

UHierarchicalInstancedStaticMeshComponent::PostEditChangeChainProperty()

USplineComponent::PostEditChangeChainProperty()

UInstancedStaticMeshComponent::PostEditChangeChainProperty()

UHierarchicalInstancedStaticMeshComponent::PostEditChangeChainProperty()

USynthComponentMonoWaveTable::PostEditChangeChainProperty()

UParticleSystemComponent::PostEditChangeChainProperty()

UPrimitiveComponent::PostEditChangeChainProperty()

UMeshComponent::PostEditChangeChainProperty()

PAPER2UPaperGroupedSpriteComponent::PostEditChangeChainProperty()

UHierarchicalInstancedStaticMeshComponent::PostEditChangeChainProperty()

UInstancedStaticMeshComponent::PostEditChangeChainProperty()

UHierarchicalInstancedStaticMeshComponent::PostEditChangeChainProperty()

PAPER2UPaperGroupedSpriteComponent::PostEditChangeChainProperty()

UHierarchicalInstancedStaticMeshComponent::PostEditChangeChainProperty()

USplineComponent::PostEditChangeChainProperty()

UInstancedStaticMeshComponent::PostEditChangeChainProperty()

UHierarchicalInstancedStaticMeshComponent::PostEditChangeChainProperty()

UParticleSystemComponent::PostEditChangeChainProperty()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

virtual void PostEditChangeChainProperty
(
    FPropertyChangedChainEvent & PropertyChangedEvent
)

Remarks

This alternate version of PostEditChange is called when properties inside structs are modified. The property that was actually modified is located at the tail of the list. The head of the list of the UStructProperty member variable that contains the property that was modified.

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