USceneComponent::SetComponentToWorld

Sets the cached component to world directly. This should be used very rarely.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Syntax

void SetComponentToWorld
(
    const FTransform & NewComponentToWorld
)

Remarks

Sets the cached component to world directly. This should be used very rarely.

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