USceneComponent::SetRelativeRotationExact

Set the rotation of the component relative to its parent and force RelativeRotation to be equal to new rotation.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

void SetRelativeRotationExact
(
    FRotator NewRotation,
    bool bSweep,
    FHitResult * OutSweepHitResult,
    ETeleportType Teleport
)

Remarks

Set the rotation of the component relative to its parent and force RelativeRotation to be equal to new rotation. This allows us to set and save Rotators with angles out side the normalized range, Note that doing so may break the RotatorCache so use with care.

Parameters

Parameter

Description

NewRotation

New rotation of the component relative to its parent. We will force RelativeRotation to this value.

SweepHitResult

Hit result from any impact if sweep is true.

bSweep

Whether we sweep to the destination (currently not supported for rotation).

bTeleport

Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts).

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