USkinnedMeshComponent::CalcMeshBound

Update Mesh Bound information based on input

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

FBoxSphereBounds CalcMeshBound
(
    const FVector & RootOffset,
    bool UsePhysicsAsset,
    const FTransform & Transform
) const

Remarks

Update Mesh Bound information based on input

Parameters

Parameter

Description

RootOffset

: Root Bone offset from mesh location If MasterPoseComponent exists, it will applied to MasterPoseComponent's bound

UsePhysicsAsset

: Whether or not to use PhysicsAsset for calculating bound of mesh

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