FMissingMasterBoneCacheEntry

Cached relative transform for slave bones that are missing in the master

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Syntax

struct FMissingMasterBoneCacheEntry

Remarks

Cached relative transform for slave bones that are missing in the master

Variables

Name Description

Public variable

int32

 

CommonAncestorBoneIndex

The index of the earliest common ancestor of the master mesh.

Public variable

FTransform

 

RelativeTransform

Relative transform of the missing bone's ref pose, based on the earliest common ancestor this will be equivalent to the component space transform of the bone had it existed in the master.

Constructors

Name Description

Public function

FMissingMasterBoneCacheEntry()

Public function

FMissingMasterBoneCacheEntry

(
    const FTransform& InRelativeTransf...,
    int32 InCommonAncestorBoneIndex
)

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