USkinnedMeshComponent::GetBoneQuaternion

Get Bone Rotation in Quaternion

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

FQuat GetBoneQuaternion
(
    FName BoneName,
    EBoneSpaces::Type Space
) const

Remarks

Get Bone Rotation in Quaternion

Returns

Quaternion of the bone

Parameters

Parameter

Description

BoneName

Name of the bone

Space

0 == World, 1 == Local (Component)

Select Skin
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